Thursday, 16 September 2010

Badgers to Gold and Justice conversion

So it seems our old currency is for the chop when 4.0.1 goes live, no longer will I be able to look at my Badge of Justice count to fondly recollect those glory days of Karazhan. Details are:
The following items are immediately converted to gold:

* Emblem of Heroism = 5.5 gold each
* Emblem of Valor = 5.5 gold each
* Emblem of Conquest = 5.5 gold each
* Badge of Justice = 1.833 gold each

Your New Honor Points total will be the sum of the following amounts:

* Old Honor * 0.024
* Old Arena Points * 0.85
* Battleground Mark of Honor * 2.976
* Wintergrasp Mark of Honor * 19.08
* Stone Keeper Shard * 1.6
* Venture Coin * 3
* Spirit Shard * 1

Your Justice Points total will be equal to (Emblems of Triumph + Emblems of Frost ) * 2.75

Again, the softcap for both Honor and Justice conversions is 4000 points. This means that if a character converts to above 4,000 points, it will not be possible for them to earn more until they fall below the 4,000 cap.

A hardcap will be implemented in a following patch before Cataclysm's release. At that time, any excess points above 4,000 will be converted as follows:

* Honor points above 4,000 are converted to gold at a rate of 35 silver per point of Honor.
* Justice points above 4,000 are converted to gold at a rate of 2 gold per point of Justice


Some interesting facts about these numbers:

The cap of 4000 Justice points is 1454 Emblems of Triumph + Frost, which is quite high and I am not likely to be falling foul of said cap. Now you could convert any excess into Valor and get 5.5 gold per Valoe, however you can also buy various BoE bracers for Valor and if you can flog them for 1k, make 16 gold per Valor.

What is interesting is people are currently buying Cardinal Rubies and the like for 20 and 10 Emblems of Heroism and selling them on the AH. Given the emblems are now worth 5.5 gold each, that means a Cardinal Ruby or King's Amber has to sell for a minimum of 110 gold before you are making a profit (over just waiting for 4.0.1), and Ametrine, Dreadstone and Eye of Zul need to sell for 55 gold. I am not sure Cardinal Rubies do sell for 110 gold on Aszune, so it may be worth just converting Triumph and holding onto the Conquest.

What Blizzard haven't said is what is available when Cataclysm launches for Justice points. These are the lower tier points and it may be that there are no level 85 epics available for them, so they only become useful when the second level of Cataclysm raiding is launched. In the original announcement it did not say you lose your lower tier points, so keeping Justice points could be a good way of preparing for the second tier of Cataclysm raiding now. Having said that, the first tier of raids were easy enough in Wrath that we were all geared out by the time the second tier appeared, so it is tempting to cash in come 4.0.1.

The old PvP honor cap of 75k works out to be 1800 Honor points, given the new cap is 4000, Blizzard are effectively increasing the honor cap by more than twice.

One WG mark of honor will get you 19.08 Honor points. At the moment on live 9 marks will get you a Commendation which then gets 2000 PvP honor, 222 honor per mark. In the new system 222 PvP honor is only 5.6 Honor points, so best hold on to those WG marks.

One Stone Keeper Shard is worth 1.6 honor points. Again 30 will buy a WG commendation and 2000 PvP honor, 66 honor per shard, which in the new currency is suspiciously 1.6 Honor points.

Finally once the hard cap is added, Justice points above the cap will get you 2 gold per point, which works out at 5.5 gold per Triumph or Frost, the same rate you will get in 4.0.1 for lower Emblems. So there is no harm in waiting if you somehow have over 1454 Emblems of Triumph, but if you have less and want some quick (but not very much gold), trade those useless Triumph down to Conquest and wait.

Saturday, 4 September 2010

Glyphage

WoW.com have a full list of the "final" glyphs for Shamans in this Cataclysm beta I keep on hearing about. Seems we will have 3 per type, and they can be swapped but with a cool down which may be one hour, not sure if that is per type of glyph, for all glyphs, or just for that particular glyph. I would hope it's for that particular glyph.

Here is the list for Shamans:

Prime

  • Earth Shield - Increases amount healed by 20%
  • Earthliving Weapon - Increases periodic heal effect by 20%
  • Feral Spirit - Gains an additional 30% of attack power
  • Fire Elemental - Reduces cooldown by 5m
  • Flame Shock - Increases duration by 50%
  • Flametongue Weapon - Increases spell crit chance by 2%
  • Lava Burst - 10% more damage
  • Lava Lash - 20% more damage
  • Lightning Bolt - 4% more damage
  • Riptide - Increases duration by 40%
  • Stormstrike - Increases bonus Nature damage by 8%
  • Water Shield - Increases passive mana regen by 50%
  • Windfury Weapon - Increases proc chance per swing by 2%

Some of these seem like solid choices and others will depend on the relative damage of certain spells, like moar Lava Lash, or moar Lightning Bolt? Glyph of WF, SS look like good bets for Enhancement and then its between Feral Spirit, LL and LB. Maybe even LvB if Maelstrom Weapon is affecting LvB.

Are these Prime glyphs necessary? Maybe on some fights you would want 5 mins less on Fire Elemental and maybe on others you would want more Wolves damage, I'm not sure I will bother swapping them around especially given the frequency we attempt one boss then fall back to another, entirely different boss when we fail, and thus require new "optimal" glyphs.

Major

  • Chain Heal - Increases healing on secondary targets by 15%, reduces healing on main target by 10%
  • Chain Lightning - Strikes 2 additional targets, deals 10% less initial damage
  • Elemental Mastery - While active, take 20% less damage
  • Fire Nova - Increases radius by 5 yards
  • Frost Shock - Increases duration by 2s
  • Ghost Wolf - Additional 10% movement speed
  • Grounding Totem - Reflects instead of absorbs spells, but cooldown increased by 45s
  • Healing Stream Totem - Increases Fire, Frost, Nature resistance
  • Healing Wave - When healing someone else, you also receive 20% of the healing done
  • Hex - Reduces cooldown by 15s
  • Lightning Shield - Can no longer lose charges to attackers when at 3 or less
  • Shamanistic Rage - Activating cleanses you of all Magic debuffs
  • Shocking - GCD of Shock spells reduced to 1s
  • Stoneclaw Totem - Grants an absorb shield equal to 4x the totem shield
  • Thunder - Reduces Thunderstorm cooldown by 10s
  • Totemic Recall - Refunds an additional 50% of the mana cost of recalled totems (Totemic Recall baseline refunds 25% of the cost)

Major Fire Nova looks worthwhile, especially given how bad I am at positioning Magma Totem, I mean at predicting that the tank will move the bloody mob away from my carefully positioned Magma Totem.
Lightning Shield I will be getting, no more wasting GCDs recasting the shield during combat.
Then erm... glyph of Hex I guess will be useful so we can actually crowd control humanoids in instances and frog them if they break early. Don't forget Shamans get a sort of Banish spell called Bind Elemental in Cataclysm and they don't appear to be exclusive, so we may be quite busy CCing stuff.
Totemic Recall might be handy for general mana conservation, I am careful to always recall my totems.

Minor

  • Arctic Wolf - Your Ghost Wolf form looks like an arctic wolf
  • Black Wolf - Your Ghost Wolf form looks like a black wolf
  • Astral Recall - Reduces cooldown by 7.5m
  • Renewed Life - Reincarnation no longer needs a reagent
  • Thunderstorm - Additional 2% mana gained, no knockback
  • Water Breathing - No longer requires a reagent
  • Water Walking - No longer requires a reagent

I can't believe this is the final minor list, where is the glyph of Ghost Wolf form restores health? Anyway a new wolf colour sounds interesting although the image on MMO Champion are underwhelming. Also these glyphs are the same as the Wrath ones, with the exception of the wolf colour ones.

All in all, the list looks ok but hardly exciting. I wonder where these Prime glyphs are going to come from, and whether our existing major ones will convert auto-magically.

Thursday, 2 September 2010

Cataclysm Collector's Edition


It's finally available for pre-order in the UK, from among others play.com and Game, but not Amazon. The cheapest I have found it is £54.99 at Game (or gameplay.co.uk to mention another).

Now given the basic Cataclysm is currently cheapest from Amazon at £17.91, why would anyone pay an extra £37.08 for the Collector's Edition?

You get a behind-the-scenes DVD which sounds fairly interesting, with let's hope a Ghostcrawler interview and an answer to why they didn't damn well make instant ghost wolf baseline.

A game soundtrack CD? I don't have the music turned on anyway, so meh. An awesome art book? If I had a coffee table I could make good use of it, but sadly cups of hot liquid must be kept away from the floor due to house creatures.

Some sweet TCG cards and rule book? There is a slim chance of some phat epic loot which can be used to pose in Dalaran (or ebayed), but the actual cards are likely to stay mint-in-sealed-bag.

Cataclysm mouse pad? This looks pretty cool and might give an ageing mouse mat the heave-ho.



Lil' Deathwing in-game pet... now we are talking. This guy looks pretty cute and although I have a lot of pets already, I'll be happy to take him along for the ride. Especially if I can have him out when we kill Deathwing himself. We are going to kill Deathwing, right?

Chance of game code mess-up, resulting in a free Murloc in-game pet? I never got The Burning Crusade CE, so when Blizzard screwed up the in-game pet and offered a free Lurky as a reward, I didn't get one. And I want one. So apart from attending a virtual Blizzcon just for the pet, which is inconveniently on a Friday evening and the weekend when I do family things (also all on YouTube for free), this is my best bet. That, or praying for a Murloc in the Diablo 3 CE.

Ultimately I play WoW a silly amount, so I figure I'll get the big shiny box. I'm still not totally convinced tho, especially given the massive premium it carries over the regular Cataclysm.

So to CE or not to CE, that is the question I pose for you reading this. Yes, you<-- :)

Tuesday, 31 August 2010

Heroic Achievements

Given the summer raiding lull (although tonight there is a Lich King attempt), Kam has been smashing up various heroics for some easy to get achievements.

Zombiefest was the most fun, being that a single Fire Nova pulse from a Magma totem can kill any zombie easily.

During said instances I noticed my DPS was not really hitting the heights of ICC, especially with a 25% buff. Instead of almost getting 10k I was only managing 4k. Now some of this might be due to the mobs not living more than 2 seconds, some of it is definitely the lack of raid buffs and flasks. A lot will be no 25% buff, which I guess would put my DPS down to 7.5k if we had no ICC buff. What is interesting to me is that the Rogue in the party was managing 6k on the same fights, and he had very similar levels of gear. Sigh.

Only a few achievements to go and another mount is mine. No prizes for guessing which unloved instance these achievements are in.

Thursday, 19 August 2010

Guild rewards

So some details of Cataclysm guild rewards have come to light. As I am in a guild and am not a hugely active member, I read the announcements with great interest.

Dark Phoenix mount
(video courtesy of MMO Champion).

This thing is pretty awesome, being the same model as the SWP Phoenix you see certain people posing around Dalaran on. Blizzard have said that you will need some guild achievement to unlock it, maybe something really hard so I am thinking clearing a hard mode raid rather than the collect all legendaries they gave as an example. That or pay some money in the Blizzard store for like a sparkle Phoenix. Then you need personal guild reputation which is likely to be exalted or revered, even though my guild already revere me tyvm. Finally the mount will cost some gold and it will probably be quite steep, the mammoth cost 20k so I can see this easily costing 20k as well (no vendors and not 3 people but accounting for gold inflation in Cataclysm).

So maybe this will be a hard mount to get. However the first requirement of some guild achievement can be done by your hardcore guildies while you are sleeping, or outside, or something like that. Providing it is within the capabilities of your guild, all you need do is wait a while and the guild achievement will get done without your involvement. I say within the capability of the guild, because something like Champion of the Frozen Wastes got done in EB within a month or so of Wrath launching, whereas we only managed The Undying once rocking full item level 232 gear, Kingslayer is only owned by 10 of the guild, and the only heroic LK boss we've done is Gunship.

Beyond that, its personal guild reputation and gold that is needed. Gold can be gotten now before Cataclysm, we don't know quite how much guild reputation can be gotten, however:
Any quest that rewards experience to you will also reward guild experience. The amount of guild reputation earned is based on the amount of guild experience rewarded. Note that daily quests will also reward guild experience.

All guild reputation is gained as a factor of guild experience. source
Given I'll be doing quests and maybe dailies at 85, it depends on what reputation level I get at 85 from purely doing quests, as to how much of a grind guild rep leveling will be. Maybe a lot, maybe not a lot.

Pity the instance tabard system won't work for guild reputation, not that they have said it won't, but they also didn't say it would.

Guild Heirlooms
The heirlooms on the guild vendor are just like other heirlooms in the game except that these must be unlocked via a guild achievement and you must have the required guild faction to purchase them. After that, you can use them just like normal heirloom items. source
Now this is quite interesting. Given that currently we think the heirlooms will be a helm and cloak, giving a total of +15% experience (see mmo champion for details), it might be awfully tempting to immediately buy them for my main as soon as I have the required guild reputation during leveling to 85, providing an XP boost. If the guild achievement isn't too serious (like Frozen Wastes) and is done by the guild while I am still grinding out levels, all I would need is the right rep which I should have some of because I'll be doing quests to level. Of course these could turn out to need a heroic kill of the first raid and exalted, so it's a matter of how the heirlooms are tuned. I am hoping I can use them to catch up a little while the rest of the guild is off raiding and running heroics.

Guild leveling
Guild experience can be earned in any of four ways:

1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)

A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members.source
Now this pretty much describes the activities the guild will be getting up to in Cataclysm - leveling and grinding dungeons and raids for loots. As such by the time most mains are at 85 we should have a decent amount of guild XP. Once again it depends on Blizzard's balancing as to how much more we need to unlock heirlooms and stuff like the mount and the neat raid and personal buffs.

In conclusion this stuff is pretty promising, but could either be awesome or utterly messed up, depending on how "hard" Blizzard are going to make it to get guild XP and unlock rewards.

Monday, 2 August 2010

2010 European WWI?

No, not men in costumes (well ok that too), but news that there will be a 2010 European Worldwide Invitational. Ok so apparently this was announced on June 11th, I must have missed it :S

The last WWI was in 2008 and was pretty cool by all accounts, being a sort of mini-Blizzcon for us unfortunates who live too far away to attend the real thing (or can't justify/afford the plane tickets to go). Attendees even got the same sort of sweet loot from Blizzcon - a mini pet, beta code, etc.

Thanks to Sephrenia who pointed out its August 7th and 8th in Cologne, Germany. I think the law of sod has won here as it's not in the UK. Still... Paris, Cologne, only 41 other countries left to go then it will be our turn.

So they do know

Interesting post:
Enhance does fine on stationary fights like Saurfang and Festergut, but drops behind on heavy movement fights, and unfortunately the fight that counts the most has a lot of movement.

But that's not a totem problem. That's because so much of Enhancement's dps is tied up in getting procs on quick attacks. If a warrior has to move, it may not hurt them as much because their abilities are on longer cooldowns anyway and they can even store up on the rage. For energy classes it's even better because they can just unload when they do get back in range. But Enhancement just lost out on those procs, and they aren't coming back.

We're okay with some specs doing better on some fights than others, but we think Enhancement suffers a little too much when they have to move (and they aren't the only ones - Balance druids and even Elementals are in a similar bucket). We're trying to address this in Cataclysm without removing what it is that players like about Enhance.

Yes yes, movement fights can be a bit of a sod and lead to some serious DPS losses. Saurfang is an awesome fight, Blood Prince Council not so. Hopefully this means the Ancestral Swiftness talent will remain and maybe some of the buffs will see a tweak.
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