Tuesday, 30 November 2010

Cataclysm PvE survivors guide

The Cataclysm expansion is upon us on December 7th, and I have been trying to figure out what will be going on when we are all rushing through the new content. I thought I would post it up here to help out any fellow confused players :)

New Zones
This map has all the details of where to go to level. Your starter zones are a choice between Vash'jir and Mount Hyjal. Then you have The Maelstrom and Deepholm, followed by Uldum and finally the Twilight Highlands. There should be feeder quests in the capital cities for all of these new zones.

Professions
Professions are all bumped up to level 525 at the maximum and will need training by a professions master to get access to the maximum level. Trainers in the capital cities should be able to oblige.

Archeology
Archeology is the new secondary profession is only available with the Cataclysm expansion, but anyone and everyone can do it, cos it's a secondary profession see. The trainer is Belloc Brightblade in Orgrimmar, or our old friend Harrison Jones in Stormwind. Check out Kaliope's Crafting Blog for more information.

Flying
We can fly in Cataclysm, but first you must hand over 250 gold to Maztha in Orgrimmar or Bralla Cloudwing in Stormwind for a Flight Master's License.

Discovering Dungeons
In order to queue for an instance using the Dungeon Finder, you must first discover the entrances to the instances. Luckily Pwnwear has a post with the location of all the instance entrances. Alternatively, Project CWAL has a post with the locations.

Enchants
The new enchanting materials in Cataclysm are Hypnotic Dust and Celestial Essence, disenchanted from uncommon weapons and armour. Heavenly Shard is disenchanted from rare items, and Maelstrom Crystals is from sharding epics. As usual there are a load of high level enchants you will be wanting for your gear, using all of the above.

Primals... Eternals... Volatiles
The new Eternals are Volatiles. Volatile Earth are mined from Cataclysm nodes and dead elementals, or they drop from some elementals as loots. Interestingly Blizzard seem to have done away with crystallized/motes and primals/eternals and we just have one sort of drop.
Volatile Earth can also be found inside a Strange Bloated Stomach which is skinned from various beasts. This can also contain Volatile Air, Fire and Water, thus giving skinners a chance at getting volatiles too.
Volatile Fire is also mined from Cata nodes, and drops from killing fire elemental mobs. It can also be fished up from lava in Twilight Highlands, see El's Extreme Anglin' for more information. Finally it can be inside a Bloated Stomach.
Volatile Life is gathered while herbalising plants and can be gathered from the corpses of some mobs. It does not appear inside Bloated Stomachs, thus tieing it entirely to herb gathering.
Volatile Air is also mined from Cataclysm nodes and dropped by air elementals, as well as being inside a Bloated Stomach. Engineers can make an Electrostatic Condenser which allows engineers to collect Air while mining, herbalising or skinning, but this means your engineer must have a gathering profession to use this, unlike the old mote extractor.
Volatile Water can be mined according to Wowhead, drops from water elementals and predictably can be fished in Deepholm and Twilight Highlands. It also drops in Bloated Stomachs.

Bags
The Embersilk Bag is a 22 slot bag, made with 15 Hypnotic Dust and 75 Embersilk Cloth. This is the basic bag I expect to snag 5 of as soon as I can.

Then for a bigger bag, there is the Illusionary Bag at 24 slots which is made with 8 Dreamcloth. Each Dreamcloth is transmuted by a Tailor using 40 Embercloth and 30 Volatile somethings, on a 1 week cooldown. Luckily a Tailor can do 5 transmutes a week, using 30 of Volatile Water, Earth, Life, Fire and Air, plus another transmute using 5 Chaos Orbs, the Frozen Orb equivalent. That is a total of 6 Dreamcloths a Tailor could make per week, still the cloths are likely to be expensive, so the Illusionary Bag is likely to be expensive.

Flasks
The usual set of flasks are back for Cataclysm, increasing Spirit, Stamina, Strength, Agility or Intellect by 300 for 1 hour. All of the flasks in Cataclysm seem to use 6 Volatile Life along with other herbs to make, so there is no Frost Lotus equivalent in Cataclysm. Given that Volatile Life is only gathered while herb gathering at the moment, I suspect Volatile Life will be valuable.

Fish Feasts
Seafood Magnifique Feast is the new fish feast, giving 90 stamina and 90 of a "useful stat" for 1 hour. This only needs 12 fish, there doesn't seem to be a Northern Spices equivalent this time round. There are also buff food recipes for 90 something for one hour you can take personally.

Bandages
We have Embersilk Bandage from First Aid level 425, then Heavy Embersilk Bandage at 475. Wowhead lists a spell for Dense Embersilk Bandage at First Aid 525, which handily uses the heavy bandages.

Gems
Much the same as in Wrath, there are gems and meta gems. Your meta gems are all cut from a Shadowspirit Diamond, but there is no other apparent meta gem, unlike in Wrath.
Inferno Ruby, Amberjewel and Ocean Sapphire are the red, yellow and blue gems, whereas your multi-coloured gems are Demonseye (purple), Dream Emerald (green) and Ember Topaz (orange).
The gems are prospected, and there are alchemy transmutes which turns 3 of the uncommon versions of the gem and 3 herbs into a single rare gem. Jewelcrafters can make a Fire Prism from a load of uncommon gems, which can contain some rare gems. Most are mined from nodes, but the Dream Emerald and Inferno Ruby are not listed on Wowhead as being mined from nodes, hopefully this is just an oversight.

Factions
What factions are available to grind for?

Each faction vendor sells a variety of gear useful for gearing up for heroics or tier 11 raids. The Therazane are the new Sons of Ohdear, with a shoulder inscription. They are an improvement over Hodir, as you can champion them in Cataclysm heroics. Hurrah!

Heroics
There are Heroics of course at level 85. Blizzard have said they tuned them for characters wearing an average of item level 333 items, as shown on the character sheet. This means some crafted items or drops from normal instances will be needed before trying heroics. Only heroics award championing reputation this time, so wearing a faction tabard in a normal level 80 instance will not get any rep.

Crafted Epics and Rares
There are the usual crafted epics and rare items from the various professions. This Wowhead filter lists crafted items above or equal to item level 333, usable by Shamans. Oddly there are no epic weapons listed this time, perhaps they are yet to be added or this time around its epic armour only.

Conclusion
So the names may be changing, but most concepts are being carried over into Cataclysm.

2 comments:

Angelya said...

Thank you so much for this post... so much information in one place makes things a LOT easier to prepare for! :)

Charles said...

This is quite wonderful, thanks for taking the time to put it together :)

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