Monday, 18 August 2008

Gearing for the hit cap for an Elemental Shaman

This is information for The Burning Crusade, before Blizzard nicked our easy hit talents from the Resto tree. For better info, see Too Many Alts cos it's not that easy any more, unfortunately.

When I signed up to DPS Karazhan, I made sure I sorted out Kam's spell hit so that he would have the best possible chance of hitting bosses. After all, a spell missed is damage lost.


Firstly I took the talents Elemental Precision Rank 3, Totem of Wrath and Nature's Guidance Rank 3. These give a total of +12% to spell hit. According to WoWWiki, a level 70 Shaman starts with an 83% change to hit a level 73 boss mob with spells. Unfortunately a caster always has a 1% chance to miss. Thus the target additional spell hit which needs to be reached for a boss is +16%. Which means, given the talents outlined and a healthy Totem of Wrath, we need an extra 4% spell hit from gear. Again according to WoWWiki, 12.6 hit rating gives 1% spell hit, which means for 4% we need 12.6 * 4 = 50.4 = 51 spell hit to be sure. So to manage this feat in the same way that Kam has:


Get the Shamanistic Helm of Second Sight and put three Great Golden Draenites in. This doesn't get the socket bonus, but allows us to get +18 spell hit on a single item.


Get the Netherfury Leggings and put 2 Veiled Flame Spessarites in. Then fill the last slot with whatever you fancy, Kam has a Runed Blood Garnet. Interestingly, instead of the two Spessarites, you could use a Runed Blood Garnet and a Golden Draenite, which would give +6 spell hit and +7 damage. However, the two Spessarites give 2 lots of +3 spell hit and +4 damage which is actually +6 spell hit and +8 damage, one more spell damage than using a Garnet and a Draenite. I think this is the "rounding error" that I've heard our warlocks talk about.


Get the Seer's Mail Armor and put 2 Great Golden Draenites and 1 Veiled Flame Spessarite in. This will keep the socket bonus.


Get the Netherfury Boots and put 2
Great Golden Draenites in. Again the bonus is lost but I'd rather keep the bonus on the chest than these boots.


The above items give exactly 51 spell hit rating and one of the socket bonuses are maintained. Once Kam is revered with Sha'tar he could get the spell damage glyph which also comes with +14 spell hit and would be able to re-gem an item to get some extra spell damage.


Sources WoWWiki, Elitist Jerks.

2 comments:

Merlot said...

If you're aligned with scryers, the bloodgem at exalted is a really nice way to boost your hit in one lump. With the head glyph or a spellstrike enchant on your gloves, you're practically hit capped already, meaning you can gem for damage and crit.

Rakhman said...

Ah yes this one http://www.wowhead.com/?item=29132 That looks good with +32 spell hit. Maybe I should get on with my Scryer reputation after all.

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